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Odin Alföðr - Realtime - High Poly

Its a personal project based on a concept by the great YONG YI LEE for Alföðr The Wizard (Odin).I was highly inspired by the high poly renders from God Of War especially the amount of details, realistic surfaces and great anatomy. I tried my best to make the shots as close as i can to the high poly render of God Of War, in my own take in Real Time (marmoset toolbag) instead of Arnold Render. For the overall quality benchmark i followed the great artists like Raf Grassetti, Vinayak S, Igor Catto, Arda Koyuncu and Jake Waddington. eager to finish the textures and publish as soon as possible. Hope you all like my small work.
https://80.lv/articles/high-poly-odin-model-inspired-by-god-of-war-ragnar-k/
https://www.artstation.com/artwork/xzwRy1